package com.lineage.server.templates;

public class L1Armor extends L1Item {
  private static final long serialVersionUID = 1L;
  
  private int _ac = 0;
  
  private int _damageReduction = 0;
  
  private int _weightReduction = 0;
  
  private int _hitModifierByArmor = 0;
  
  private int _dmgModifierByArmor = 0;
  
  private int _bowHitModifierByArmor = 0;
  
  private int _bowDmgModifierByArmor = 0;
  
  private int _magicHitModifierByArmor = 0;
  
  private int _defense_water = 0;
  
  private int _defense_wind = 0;
  
  private int _defense_fire = 0;
  
  private int _defense_earth = 0;
  
  private int _regist_stun = 0;
  
  private int _regist_stone = 0;
  
  private int _regist_sleep = 0;
  
  private int _regist_freeze = 0;
  
  private int _regist_sustain = 0;
  
  private int _regist_blind = 0;
  
  private int _greater = 3;
  
  private int _up_hp_potion = 0;
  
  private int _uhp_number = 0;
  
  public int get_ac() {
    return this._ac;
  }
  
  public void set_ac(int i) {
    this._ac = i;
  }
  
  public int getDamageReduction() {
    return this._damageReduction;
  }
  
  public void setDamageReduction(int i) {
    this._damageReduction = i;
  }
  
  public int getWeightReduction() {
    return this._weightReduction;
  }
  
  public void setWeightReduction(int i) {
    this._weightReduction = i;
  }
  
  public int getHitModifierByArmor() {
    return this._hitModifierByArmor;
  }
  
  public void setHitModifierByArmor(int i) {
    this._hitModifierByArmor = i;
  }
  
  public int getDmgModifierByArmor() {
    return this._dmgModifierByArmor;
  }
  
  public void setDmgModifierByArmor(int i) {
    this._dmgModifierByArmor = i;
  }
  
  public int getBowHitModifierByArmor() {
    return this._bowHitModifierByArmor;
  }
  
  public void setBowHitModifierByArmor(int i) {
    this._bowHitModifierByArmor = i;
  }
  
  public int getBowDmgModifierByArmor() {
    return this._bowDmgModifierByArmor;
  }
  
  public void setBowDmgModifierByArmor(int i) {
    this._bowDmgModifierByArmor = i;
  }
  
  public void set_defense_water(int i) {
    this._defense_water = i;
  }
  
  public int get_defense_water() {
    return this._defense_water;
  }
  
  public void set_defense_wind(int i) {
    this._defense_wind = i;
  }
  
  public int get_defense_wind() {
    return this._defense_wind;
  }
  
  public void set_defense_fire(int i) {
    this._defense_fire = i;
  }
  
  public int get_defense_fire() {
    return this._defense_fire;
  }
  
  public void set_defense_earth(int i) {
    this._defense_earth = i;
  }
  
  public int get_defense_earth() {
    return this._defense_earth;
  }
  
  public void set_regist_stun(int i) {
    this._regist_stun = i;
  }
  
  public int get_regist_stun() {
    return this._regist_stun;
  }
  
  public void set_regist_stone(int i) {
    this._regist_stone = i;
  }
  
  public int get_regist_stone() {
    return this._regist_stone;
  }
  
  public void set_regist_sleep(int i) {
    this._regist_sleep = i;
  }
  
  public int get_regist_sleep() {
    return this._regist_sleep;
  }
  
  public void set_regist_freeze(int i) {
    this._regist_freeze = i;
  }
  
  public int get_regist_freeze() {
    return this._regist_freeze;
  }
  
  public void set_regist_sustain(int i) {
    this._regist_sustain = i;
  }
  
  public int get_regist_sustain() {
    return this._regist_sustain;
  }
  
  public void set_regist_blind(int i) {
    this._regist_blind = i;
  }
  
  public int get_regist_blind() {
    return this._regist_blind;
  }
  
  public void set_greater(int greater) {
    this._greater = greater;
  }
  
  public int get_greater() {
    return this._greater;
  }
  
  public int getMagicHitModifierByArmor() {
    return this._magicHitModifierByArmor;
  }
  
  public void setMagicHitModifierByArmor(int i) {
    this._magicHitModifierByArmor = i;
  }
  
  public int get_up_hp_potion() {
    return this._up_hp_potion;
  }
  
  public void set_up_hp_potion(int uhp) {
    this._up_hp_potion = uhp;
  }
  
  public int get_uhp_number() {
    return this._uhp_number;
  }
  
  public void set_uhp_number(int uhp) {
    this._uhp_number = uhp;
  }
}
